﻿using UnityEngine;
using HutongGames.PlayMaker;

using System;
using System.Collections.Generic;
using B83.ExpressionParser;

namespace HutongGames.PlayMaker.Actions
{
    [ActionCategory(ActionCategory.Math)]
    public class MathExpressionVec3 : FsmStateAction
    {
        [RequiredField]
        public FsmString _mathExpression;

        [RequiredField]
        [HideTypeFilter]
        [UIHint(UIHint.Variable)]
        public FsmVar _targetVariable;

    }
}
